using UnityEngine;

public interface IAttack
{
    /// <summary>
    /// 攻击接口
    /// </summary>
    /// <param name="damage">伤害</param>
    /// <param name="attackFlyValue">击飞距离</param>
    /// /// <param name="dir">击飞方向</param>
    void Attack(float damage, float attackFlyValue, Vector2 dir);
}
